*
[Arithmetic Operators]
Description
Multiplication is one of the four primary arithmetic operations. The operator *
(asterisk) operates on two operands to produce the product.
Syntax
product = operand1 * operand2;
Parameters
product
: variable. Allowed data types: int
, float
, double
, byte
, short
, long
.operand1
: variable or constant. Allowed data types: int
, float
, double
, byte
, short
, long
.operand2
: variable or constant. Allowed data types: int
, float
, double
, byte
, short
, long
.
Example Code
int a = 5;
int b = 10;
int c = 0;
c = a * b; // the variable 'c' gets a value of 50 after this statement is executed
Notes and Warnings
-
The multiplication operation can overflow if the result is bigger than that which can be stored in the data type.
-
If one of the numbers (operands) are of the type float or of type double, floating point math will be used for the calculation.
-
If the operands are of float / double data type and the variable that stores the product is an integer, then only the integral part is stored and the fractional part of the number is lost.
float a = 5.5;
float b = 6.6;
int c = 0;
c = a * b; // the variable 'c' stores a value of 36 only as opposed to the expected product of 36.3